![]() It’s a roaming cursor that represents an invisible layer of interaction GTA doesn’t have, encouraging you to stick your finger in Ubisoft Montreal’s simulation and give it an experimental waggle. A thin white line, extruding from the phone perpetually in your hand, that hops between potential hacking targets – traffic lights, SUVs, manhole covers, voicemails – with an eagerness that borders on impatience. At a glance, there’s only a thin line that separates Watch Dogs 2 from GTA.
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